calisk galern
BurgezzE.T.F Orion Empire
56
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Posted - 2013.03.29 20:51:00 -
[1] - Quote
so we currently have war points which are earned on a per battle basis to do extra effects on the battle field.
my suggestion with the introduction of PC is to create a new form of points called campaign points to add things to a conflict on a planetary scale, something more suitable for the prolonged conflicts that will be occurring in PC.
so every battle your corporation wins, would earn them a few corporation points even in instant battles, thus even the players that aren't directly involved in PC can still help their corp by earnign what's needed to use these tactics.
second these points could be used to gain tactical advantages in PC.
some suggested uses of this would be as follows :
- shorten the window of an attack : reduce the time an opponent has to attack an area by 5 minutes( this would stack a number of times, if the corps had enough CP to pull it off )
- supply block - the time required for an opponent to call in a vehicle/ installation is increased by 10 seconds.
- emergency production - increase an areas production of clones by 50 for one day, reduced by 25 the next day.
- tactical sweep - find out how many clones an area has to defend with before you declare an attack. what kind of instalations they have to defend, and other useful info.
- tactical deploy - at the beginning of the next conflict within an area you control, all deploy timers for your forces will be instant on their first deploy.
those are just some examples to scratch the surface of what you could do tactically using a system like this, and will add a level of depth for commanders of corporations to use. |
calisk galern
BurgezzE.T.F Orion Empire
56
|
Posted - 2013.03.29 21:40:00 -
[2] - Quote
Buster Friently wrote:calisk galern wrote:so we currently have war points which are earned on a per battle basis to do extra effects on the battle field.
my suggestion with the introduction of PC is to create a new form of points called campaign points to add things to a conflict on a planetary scale, something more suitable for the prolonged conflicts that will be occurring in PC.
so every battle your corporation wins, would earn them a few corporation points even in instant battles, thus even the players that aren't directly involved in PC can still help their corp by earnign what's needed to use these tactics.
second these points could be used to gain tactical advantages in PC.
some suggested uses of this would be as follows :
- shorten the window of an attack : reduce the time an opponent has to attack an area by 5 minutes( this would stack a number of times, if the corps had enough CP to pull it off )
- supply block - the time required for an opponent to call in a vehicle/ installation is increased by 10 seconds.
- emergency production - increase an areas production of clones by 50 for one day, reduced by 25 the next day.
- tactical sweep - find out how many clones an area has to defend with before you declare an attack. what kind of instalations they have to defend, and other useful info.
- tactical deploy - at the beginning of the next conflict within an area you control, all deploy timers for your forces will be instant on their first deploy.
those are just some examples to scratch the surface of what you could do tactically using a system like this, and will add a level of depth for commanders of corporations to use. Why not just use ISK?
Well for a few reasons, the first of which is the ridiculous amounts of ISK the eve players will be bringing into the economy will pretty much negate a restriction like that, second this form of implementation will allow for a few forms of "control" to be implemented
It's more or less the same reason we use WP to restrict orbitals and not simply allow players to buy them.
another reason is that this allows players that won't directly be involved in PC to contribute, which is always good.
finally this is simply easier to balance then ISK, for example maybe corps will earn separate CP on each planet they are running a campaign on, thus tactics that could effectively instantly turn the tide of a campaign aren't immediately available at the start of your operations on a planet, or maybe you just want CP to degrade over time if not spent. things like that can't be done with ISK, at least not quite as easily.
their is also a little bit of thematic value |